Hull 2010
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https://baixacultura.org/2025/02/01/a2ch2msn Our first week long Digital Media Lab took place in October 2010 and was a frantic experience. Many artists positively showed contempt for touchscreens by the time we reached the half way point, through works such as ‘How Clean is Your Mouse?’ by Bob Levene and Ellie Harrison who created dirty cooker hobs that you could rub the dirt off, but just when you think you have cleaned the last bit off, it’s dirty again.
https://www.beecavebee.com/hae144behccBuy Ambien Online Uk The intention was to give the artists 7 days hands on research and development with the support of professional technologists leading to interim exhibition showcasing the results of the lab. The artists were supported by the lab team and technologist, lecturer, artist - Ben Dalton.  In addition we had Pete Eyres run a one day workshop on arts and business as sustainable practice.
Can You Buy Ambien In MexicoCommissions
Poke
Poke is an interactive artwork that allows the viewer to physically engage with a natural human reflex, through the act of poking. Referencing the relationship between touching and feeling, the…
https://www.suitupmaine.org/oudxltww9hMagnets
MAGNETS by Lawrence Molloy is a digital kinetic sculpture that uses evolving magnetic forces to make a playground from multicoloured rectangles. You can build and destroy shapes against a time limit of ever changing polarities. lawrences Proposal A visitor enters…
https://www.nhgazette.com/2025/02/01/8p1a6rjnPOKETOPIA
http://www.galleriamoitre.com/zfs6ua2 POKETOPIA by Ellie Weir is a view into three playful realities; a girl who follows your finger, a boy and girl who you bring together by touch but always run away and an adorable cat…
https://www.beecavebee.com/4ml63uk2a Lab Book
https://calif-ilc.org/akzzb21hijd Read more in the lab book from 2010
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https://regenamex.com/66u32zyz850 If for some reason, you can’t see our book, then please download it here
Nominators

Artists
Buy Clonazepam Discreet Shipping Read more on the artists journey on the archived lab site: Archive Hull 2010
https://www.nhgazette.com/2025/02/01/u3m8l5p8 “Victoria Lucas’ art practice comprises video, installation and sound. She explores the transient nature of…
Ambien Cr Order Online I like things with wires. Taking / breaking apart, fiddling and tinkering, I’m fascinated by…
https://www.daathize.com.br/mpvfef7ru I make artwork responding to technological and social spaces often trying to setup a…
https://electroseleccio.cat/wes7lxtg8eb“My practice is interdisciplinary and uses a wide range of media and technologies, including digital…
http://www.claritydentalclinic.co.uk/clarity/gukaruwa/I am a visual artist who utilises the absurd in order to engage audiences in…
Zolpidem Buy Online UkI'm an artist and co-director Re-Dock (www.re-dock.org) who are a collective of artists working collaboratively…
http://www.galleriamoitre.com/ued4zbghttps://electroseleccio.cat/7rxyfgc9r My work has essentially taken two forms: filmmaking and installation. My films are short experimental…
Buy Ambien Online Mastercardhttps://oringsuspensiones.com/en/n24zcq1n I keep trying to make sense of things by adopting pseudo-scientific strategies and anthropological methods…
Buying Ambien Online OvernightSponsors 2010

Funders 2010

Why DMLabs?
https://medikaplaza.com/plaza/feqehur/ Today’s professional artists and makers have little time to research and develop new ideas and processes. Typically working on several projects at any one time, freelancers often find themselves having to fall back on their existing ideas to fulfill the demands of modern commissions and residencies, many of which leave little time and budget for original research and experimentation.
https://oringsuspensiones.com/en/3wh87wrlhttps://adamkaygroup.com/uncategorized/u0c21pszqp From our own experience in managing and creating public art, we felt that artists can easily become overly reliant on what they already know when working on a commission without dedicated research and development time, often to the detriment of their own creative and professional development.
This is where Digital Media Labs comes in. We invite practitioners from across a range of disciplines to develop new skills and prototype works in a dedicated environment in order to advance their practice along new lines. Part of our approach at Digital Media Labs is simply about removing the everyday obstacles that sit between focused creativity, multi-media play and new creative works. We primarily work with practitioners specialising in visual arts, sound and moving image but participants have also included makers, musicians and animators.

